Have you ever wondered how the textures of 3D objects in games or movies are created? We have prepared a great course for you, starting from the basics of creating textures and materials using Adobe substance sampler and progressing to professional levels together.
Throughout the course, I aimed to reinforce your learning with appropriate stimulating tools using my professional knowledge and teaching background. From time to time, we will look at other programs (Example: Photoshop, Blender, Substance Painter, Unreal Engine, Unity.) or we will enrich our learning material by using 2D & 3D animations, graphics or visuals.
You will learn what textures are, which texture can be used for what purpose, what the material is basically and the most common material types you may encounter.
At the end of the course, whether you are a beginner hobbyist, have an infrastructure or a professional, you will definitely find something to improve yourself in the course.
Starting from the interface of Substance Sampler, we will learn all its content and use it in our applications. We will also review all the parameters of this program, which also has a large command library such as texture generators and filters. In short, this course is a Substance Sampler user manual from A to Z.
Our samples consist of the most frequently used materials in the sector. If you repeat the applications and become familiar with them. You will be able to produce countless different materials using your own creativity.
As an instructor, I am not only very knowledgeable about design, but also about educational techniques, as I took formation and pedagogy courses at the faculty of education.
Our Course includes:
What are the materials and their types?
What's the texture and their types?
Import & Export the textures
Creating shaders in Blender, Unreal Engine and Unity
Tweak the exposed parameters in Substance Painter and wrap your model with your texture.
Texture generators
Filters and types
Sample examples
and resources...
After the course you'll be able to:
work as Texture Artist, 3D Material Artist, Shader Artist
use Substance Sampler projessionally.
create your own materials, textures, masks and generators.
can rule the User Interface and the workspaces you'll use
stay updated in Substance Sampler
Everything You Need to Know About Substance Sampler: Zero to Hero in Textures and Materials
This course is a comprehensive and well-structured introduction to Substance Sampler: Zero to Hero in Textures and Materials. The instructor, Kubilay Altındiş, is a leading expert in the field with a wealth of experience in Design to share.
The course is well-structured and easy to follow, and the instructor does a great job of explaining complex concepts in a clear and concise way.
The course is divided into sections, each of which covers a different aspect related to Design Tools. Each module contains a series of video lectures, readings, and hands-on exercises.
The instructor does a great job of explaining each topic in a clear and concise way. He/She also provides plenty of examples and exercises to help students learn the material.
One of the things I liked most about this course is that it is very practical. The instructor focuses on teaching students the skills and knowledge they need to succeed in the real world. He/She also provides students with access to a variety of resources, including templates, checklists, and cheat sheets.
Another thing I liked about this course is that it is offered on Udemy. Udemy is a great platform for taking online courses because it offers a lot of flexibility for students. Students can choose to take courses at their own pace, and they can access the course materials from anywhere with an internet connection.
Udemy also offers a variety of payment options, so students can find a plan that works for them. The course also has a very active community forum where students can ask questions and interact with each other. The instructor is also very responsive to student questions and feedback.
Overall, I highly recommend this course to anyone who is interested in learning Substance Sampler: Zero to Hero in Textures and Materials. It is a well-organized and informative course that will teach you the skills and knowledge you need to succeed.
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