Explore a new pipeline of 3D Coat and Blender that could fit very well in certain productions and cover many needs at a fraction of the commonly used software costs.
The whole course is structured that every video about a certain point that is in the name of the file. It makes it convenient to navigate and study.
All videos are short between 2-5 minutes for easy watching and the best learning experience.
Long boring processes are recorded to timelapses without narration.
COURSE STRUCTURE:
Part 1 - Creating the Base Head
Setting up a sculpt that is easy and fast to modify. You will be able to turn it to various character designs while retaining the important bits (lips, eyes, nose, ears) under control. At this speed, it is only possible to do in 3D Coat.
The segmented head is included in the project files so you can even just skip doing it yourself and start designing straight ahead.
Part 2 - Character Sculpting
The second part is about modifying the base head to different creatures. Then moving on to creating the finished voxel sculpt of the character. Talking about particularities of sculpting in 3D Coat.
Part 3 - Retopology and UVs
3D Coat has great retopology and UV tools to do the job fast and it is covered in this chapter.
Part 4 - Texture Painting
Texturing in 3D Coat is a great experience. The brushes give you a very natural painting feeling and are highly customizable.
Part 5 - Blender Presentation
This part covers the basics of the scene set up like skin shader, lighting, sculpting, and modeling tools.
Bonus Part - Marvelous Designer
Jumping in Marvelous to design clothing for the character and bringing back to Blender.
Project Files:
Includes the segmented basehead as .obj and .3b (3d coat) and the actual character scene with the relevant textures So you can jump straight into it.
Also, you'll get pdfs with useful links to resources and my 3d coat hotkeys.
If you are interested in my background I have a whole channel dedicated to 3D Coat
For the tutorial support please join my discord (search by my name)
Happy watching!
Everything You Need to Know About Offworlder Sculpting and Texturing in 3D Coat for Blender
This course is a comprehensive and well-structured introduction to Offworlder Sculpting and Texturing in 3D Coat for Blender. The instructor, Anton Tenitsky, is a leading expert in the field with a wealth of experience in Design to share.
The course is well-structured and easy to follow, and the instructor does a great job of explaining complex concepts in a clear and concise way.
The course is divided into sections, each of which covers a different aspect related to 3D & Animation. Each module contains a series of video lectures, readings, and hands-on exercises.
The instructor does a great job of explaining each topic in a clear and concise way. He/She also provides plenty of examples and exercises to help students learn the material.
One of the things I liked most about this course is that it is very practical. The instructor focuses on teaching students the skills and knowledge they need to succeed in the real world. He/She also provides students with access to a variety of resources, including templates, checklists, and cheat sheets.
Another thing I liked about this course is that it is offered on Udemy. Udemy is a great platform for taking online courses because it offers a lot of flexibility for students. Students can choose to take courses at their own pace, and they can access the course materials from anywhere with an internet connection.
Udemy also offers a variety of payment options, so students can find a plan that works for them. The course also has a very active community forum where students can ask questions and interact with each other. The instructor is also very responsive to student questions and feedback.
Overall, I highly recommend this course to anyone who is interested in learning Offworlder Sculpting and Texturing in 3D Coat for Blender. It is a well-organized and informative course that will teach you the skills and knowledge you need to succeed.
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