For the last 5 years I have been working with the team at Unity to create learning resources for them including e-books. Using this insider knowledge I bring you the best Unity Shader course you can find. All updated for Unity 6. Including URP shaders and Shader Graph.
With Unity 6 the Universal Render Pipeline (URP) is now the default pipeline. This course shows you how to create shaders for URP either using code or if you are not a coder using Shader Graph. Putting you right at the cutting edge.
In this course we're going to look at using HLSL shading language to create amazing shaders.
Maybe you are
a developer struggling to bring to life a particular game feature because it needs a custom shader.
a developer who always wanted to create custom shaders but was too scared to start.
a developer wanting to add some custom post-processing effects to your 3d renders.
an artist wanting to create shaders without learning to code.
HLSL code syntax is based on the C language, but fear not, we will assume you have literally no knowledge of this language at all and we will, as the course title states, learn this from scratch. A shader uses the GPU ( the Graphics Processing Unit) to handle multiple programs at the same time, so it is unbelievably fast.
We will start from really simple examples and progress slowly through each stage of developing a custom shader. You will be able to play with the shader code using Visual Studio, or another code editor if you prefer. You can experiment with different values to see the impact it has on the end result.
Unity shaders are split into vertex shaders and fragment shaders and we will focus initially on the fragment shader, working essentially in a 2d environment. With dozens of shaders in the course resources you will learn the language in gentle stages. Before moving on to use Unity's surface shader syntax to easily include complex lighting.
Once you're comfortable with simple shaders we will cover advanced effects such as tessellation, transparency, using the stencil buffer and post-processing.
Creating your own shaders means understanding the HLSL language and that is the aim of the course. You could search for a suitable shader on ShaderToy or ShaderFrog and then try to adapt the code. But without knowing the language you're going to find that difficult to do. To really be effective you need to know about the language, shaping functions, tiling and lighting calculations. To do this you will need to follow along with the course and complete the many challenges suggested. At the end you will then be able to create any shader that you can imagine.
As usual there is a 30 day money back guarantee. So you have nothing to lose. Let's get shading today!
What students say about the course
"Great course. Took this as a refresher to get back into shaders. Everything you need is provided. Both starting scenes for each lecture and also completed ones if you get stuck with code errors. Nice learning curve. Everything is well explained. No long boring slideshows. Also plenty of challenges, which I like and find very useful in assisting your learning. Very clear audio and code. So no problems following along and plenty to take in. Also Nicholas is very helpful with your Q&Aβs. Highly recommended."
"The information presented in this course is fantastic. The tutor has a great personality, and I canβt stress enough how enjoyable he makes this course."
"It is fantastic. You need a little bit of math to understand it better but with attention and repetition it will be easy to anyone. Thanks a lot professor!"
"Exceptional good structured step by step course. Background knowledge is provided on spot when necessary. Nik has a special encouraging attitude and he is fun to listen to. Thanks!"
"The best shaders instructor I've seen so far. His lessons are clear, practical, and the way he talks keeps the student motivated with the right amount of humour but without losing focus! I'm glad I've found this course."
"I would say that this was the best course I have bought on Udemy so far."
Everything You Need to Know About Learn Unity Shaders from Scratch
This course is a comprehensive and well-structured introduction to Learn Unity Shaders from Scratch. The instructor, Nicholas Lever, is a leading expert in the field with a wealth of experience in Development to share.
The course is well-structured and easy to follow, and the instructor does a great job of explaining complex concepts in a clear and concise way.
The course is divided into sections, each of which covers a different aspect related to Game Development. Each module contains a series of video lectures, readings, and hands-on exercises.
The instructor does a great job of explaining each topic in a clear and concise way. He/She also provides plenty of examples and exercises to help students learn the material.
One of the things I liked most about this course is that it is very practical. The instructor focuses on teaching students the skills and knowledge they need to succeed in the real world. He/She also provides students with access to a variety of resources, including templates, checklists, and cheat sheets.
Another thing I liked about this course is that it is offered on Udemy. Udemy is a great platform for taking online courses because it offers a lot of flexibility for students. Students can choose to take courses at their own pace, and they can access the course materials from anywhere with an internet connection.
Udemy also offers a variety of payment options, so students can find a plan that works for them. The course also has a very active community forum where students can ask questions and interact with each other. The instructor is also very responsive to student questions and feedback.
Overall, I highly recommend this course to anyone who is interested in learning Learn Unity Shaders from Scratch. It is a well-organized and informative course that will teach you the skills and knowledge you need to succeed.
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